genesis.blogs.casa.ucl.ac.uk Report : Visit Site


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    Server:Apache/2.4.18 (Ubunt...

    The main IP address: 128.40.111.235,Your server United Kingdom,London ISP:University College London  TLD:uk CountryCode:GB

    The description :digital social research home about demos links ncess people timeline wiki dec 22 image cutter 1.42 and google maps api v3 richard milton web 2.0 add comment version 1.42 of the image cutter software w...

    This report updates in 02-Sep-2018

Technical data of the genesis.blogs.casa.ucl.ac.uk


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Latitude: 51.508529663086
Longitude: -0.12574000656605
Country: United Kingdom (GB)
City: London
Region: England
ISP: University College London

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Date:Sat, 01 Sep 2018 19:43:20 GMT
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digital social research home about demos links ncess people timeline wiki dec 22 image cutter 1.42 and google maps api v3 richard milton web 2.0 add comment version 1.42 of the image cutter software was released yesterday. this includes the addition of a template to allow the use of google’s api v3. this version of the google maps api doesn’t require an api key and works better than v2 does on mobile devices like iphones, ipads and android tablets. you can download the latest version at the following link: image cutter 1.42 nov 30 trackernet: where are all the tube trains? richard milton maptube , visualisation , web 2.0 add comment this is starting to become obsessive, but i can’t help wondering how many trains are running on the london underground and where they all are. the trackernet web service released by tfl allows you to see all the running boards for stations on a line, but doesn’t tell you where all the trains are. i did an earlier post about just the victoria line trains, but i’ve now built this into a web service that works out locations for trains on the whole network. trains on the london underground network for 11:30am on 30th november 2011 the map colours follow the normal line colours, so district (green), victoria (light blue), central (red), northern (black), bakerloo (brown), jubilee (grey), piccadilly (dark blue), waterloo and city (light green). note that circle and hammersmith and city are all shown as yellow and there are no pink markers on the map. this is because the trackernet api does not distinguish between circle and hammersmith and city trains and both lines are queried in one web request, so they’re difficult to separate out. the idea is to build this into a web service and publish it on maptube as a real-time tube map. using the locations of trains and the time to station information we can build a model of whether a line is running normally and where delays are occurring. the basic technique behind how the positions are calculated relies on using the time to station information from the running boards at every station on the route to find the minimum time for every unique train. this is then taken as the most accurate location estimate and its position interpolated between the last and next stations based on the time. it is actually a lot harder to work out which line a train is on due to the fact that multiple lines can share platforms at the same station. for example, query the piccadilly line and the district line and the resulting data will contain barons court for both, so you have to separate out the piccadilly trains and the district trains and make sure you don’t count the same ones twice. now that the code can handle the underground network, the next steps are to do the same for national rail, london buses and london river services. if you’re interested in live train data, it’s also worth looking at the following site that was created by matthew somerville: http://traintimes.org.uk/map/tube oct 26 fbx exporters part 4 richard milton 3ds max , maptube , visualisation add comment in the previous three parts, i outlined the plan for getting geometry from maptube via c sharp into an fbx file using the c++ sdk provided by autodesk. this final part shows data in a world map exported from maptube and imported into 3ds max. the above image shows the world countries 2010 outline from maptube. there a few countries missing as there was no data for them in the original dataset, so they show as blank on a maptube map and their geometry is not exported. this is more visible in the perspective view where you can see the holes in africa and the middle east: the exported geometry will eventually be coloured in the same way as maptube, but for the moment all the geometry objects have a green material assigned to them. the final export file can be downloaded from the following link: myfbxexport it’s worth pointing out that i’ve had a number of problems with the quicktime fbx plugin that comes with the autodesk fbx sdk. it seems to crash every time i close it and when displaying the above file there are some significant problems with how it renders the geometry. most notably around the hudson bay area in canada, parts of europe and much of russia. as it displays fine in max, i can only assume this is a limitation of the quicktime fbx renderer. i’ve also had to do some re-scaling of the geometry as it is exported in the google mercator projection, using metres. this means that the numbers are too big for max to handle, so i’ve had to rescale them. to recap on how this process works, here are the development steps needed to achieve it: 1. a c sharp program which is a modification of the maptubed tile rendering procedure reads the geometry and data from the maptube server and returns it as an iteration of sqlgeometry objects. 2. each sqlgeometry object is simplified using the reduce operation as we don’t need the full level of detail in the output fbx file. 3. the c sharp program uses native methods in a c++ dll, which i’ve written to control the operation of the fbx exporter in autodesk’s sdk. a handle to the fbx document and scene that we want to create is obtained and then a native “addgeometry” function is used on every geometry object until a final “writefile” function is called. the geometry is passed using the ogc well known binary format which is an efficient way of passing large blocks of complex geometry and is also independent of byte ordering. the dll which does the actual export is a 32 bit program with functions exported using c names rather than decorated c++ names to make it easy to link to the c sharp function stubs. internally, i’m using the geos library to parse the well known binary geometry, extract polygons and write the points to the fbx scene hierarchy. that’s the proof of concept to demonstrate that this method works. the aim now is to see what we can do with geographic data now that we have the ability to load it into art tools like max and maya, game engines like unity, or frameworks like xna. oct 17 fbx exporters part 3 richard milton 3ds max , maptube add comment the first two parts of the fbx export process dealt with getting the fbx sdk working and exporting some simple geometry. now what’s required is the ability to pass complex geometry from the maptube side using c# over to the fbx side using c++. the obvious way to do this is to pass the geometry in the ogc well known binary format (wkb), so i’ve been looking at geos which is a c++ port of the java topology suite (jts). i’ve managed to use this in conjunction with the fbx exporter to create simple geometry from wkt which i’ve loaded into 3ds max. one of the problems i had was building a debug version of geos version 3.3.1 as the instructions aren’t quite right. the make command for a debug build is: nmake /f makefile.vc build_debug=yes as i’m using visual studio 2008, i had to run “autogen.bat” first to create the required header files, and also make sure i do a clean between the release build and the debug build. once this library was built successfully, i could use the wkt reader to read in some test geometry and build an fbx exporter around it. string version = geos::geom::geosversion(); cout<<version; //geom::geometry* geos::io::wkbreader::read ( std::istream & is ); std::string poly("polygon ((30 10 0, 10 20 10, 20 40 20, 40 40 30, 30 10 0))"); cout<<poly<<endl; wktreader* reader = new wktreader(); geometry* geom = reader->read(poly); delete reader; the entire fbx exporter is too big to replicate here, but the part that extracts the geometry from the geos geometry object and creates the fbx control points is as follows: //create control points int numpoints = geom->getnumpoints(); lmesh->initcontrolpoints(numpoints); kfbxvector4* lcontrolpoints = lmesh->getcontrolpoints(); coordinatesequence* coords = geom->getcoordinates(); for (int i=0; i<numpoints; i++) { lcontrolpoints[i]=kfbxvector4(coords->

URL analysis for genesis.blogs.casa.ucl.ac.uk



Whois Information


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No such domain ac.uk


  REFERRER http://www.nominet.org.uk

  REGISTRAR Nominet UK

SERVERS

  SERVER ac.uk.whois-servers.net

  ARGS ac.uk

  PORT 43

  TYPE domain

  REGISTERED no

DOMAIN

  NAME ac.uk

NSERVER

  NS1.SURFNET.NL 192.87.106.101

  NS3.JA.NET 193.63.106.103

  NS0.JA.NET 128.86.1.20

  AUTH03.NS.UU.NET 198.6.1.83

  NS4.JA.NET 193.62.157.66

  WS-FRA1.WIN-IP.DFN.DE 193.174.75.178

  NS2.JA.NET 193.63.105.17

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